GLYPH OF UTILITY: BOLAS
(Movement Prevention, Defense -1)
EQUIPMENT GLYPH
Start the game with 3 black Bolas Markers on this card. Any time an opponent would begin the movement of a small or medium figure within 4 clear sight spaces of this figure, you may first roll the 20-sided die. If you roll 10 or higher, place your Bolas Marker on the chosen figure's card. If the chosen figure is a squad, destroy that figure and remove that Bolas marker from the game. A chosen figure that has your Bolas Marker on its card cannot move and must roll 1 fewer defense die. When the chosen figure receives a wound or is destroyed, remove that Bolas marker from the game.
Here's a revision on all the input. I agree with the line of thinking that if it's just waiting for 1 wound removing at the end of a round wouldn't be necessary. That's just me though we'll see how things work in testing.
Last edited by Gutudak; January 15th, 2016 at 09:23 AM.
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