Quote:
Originally Posted by Flash_19
I can't speak for the ARV, but as a map designer, I've asked myself, what purpose does this rule serve regarding the two issues you've brought up – the jungle pieces, and the wall sections.
The jungle pieces have a very practical reason for needing to be attached to two hexes. If not, they tip over and move when you try to place figures next to them.
The castle walls don't seem to be as apparent. I'm guessing the designers wanted ...
In other words, I think the designers were trying ...
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Hey, as a former member of the C3V, I have been involved in
many discussions about what the designers wanted, and what they were trying to do.
And, in the end, it always just comes down to whatever we
wish were true ... I say that it's MORONIC that you can give a PLAGUE to a DOOR, so of course I argue that the designers never intended that particular interaction. And, if you come to my house for a game, you absolutely will
not be giving the plague to MY castle door.
But, if we're in a tournament, then I have to let you do it. Because those are the rules. Maybe I'm right and the designers never wanted that to work, never
meant for it to work, and in fact are constantly lying awake at nights kicking themselves over allowing it to work, but the rules are clear, and the designers had plenty of opportunity to change them if they'd really really wanted to. They didn't. So we're stuck with it.
I'm sure I don't need to belabor the parallels to the uncapped castle wall situation.
Quote:
Originally Posted by Sir Heroscape
... otherwise you'd basically be removing Castle pillars entirely as a playable terrain piece.
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Well, I wouldn't look at it that way.
You're not removing anything. The designers did that when they made the rules.
LIS above: they didn't
have to make the rules that way. But they did. So there you are. Anyhow, there's all
sorts of reasons why castle sets don't get much play in tourney maps: the walls are too tall, the doors are a giant PITA, etc. Again, that's not really a thing you or I or anyone is
doing: that's just the way tourney maps work. Personally, I think tourney maps are boring and wish we didn't have to use them. But, if you're specifically doing a
tourney ... well, you don't have but so many options.
Quote:
Originally Posted by Sir Heroscape
If that doesn't fly with you and your group, I can't say there's much to be done about it other than to make sure to check out the other maps we've got posted as there are still other really great maps.
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Oh, absolutely. We used 2 last year, and we'll use another 2 this year.
Quote:
Originally Posted by Sir Heroscape
In regards to the uploading of links and images
@ Xotli
....I agree. I've been meaning to do that and have kept forgetting to make that a priority. I have the means, I'll just need to take that project upon myself to locally host all those downloads here on the site.
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