Re: The Book of Zangief
NAME = ZANGIEF
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = WRESTLER
PERSONALITY = DAUNTLESS
SIZE/HEIGHT = MEDIUM 6
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 150
GRAPPLING
Instead of moving, you may switch Zangief and any small or medium figure he is engaged with. Switched figures never take leaving engagement attacks.
SPINNING PILEDRIVER 16
After choosing an adjacent small or medium figure for a normal attack, and before rolling attack dice, you may roll the 20-sided die. Subtract 2 from your roll if the defending figure has the Super Strength special power. If you roll 16 or higher, the defending figure cannot roll more than 2 defense dice against Zangief's normal attack this turn.
DOUBLE LARIAT SPECIAL ATTACK
Range 1. Attack 4.
If Zangief inflicts one or more wounds with this special attack, you may use this special attack one additional time.
Last edited by SirGalahad; April 28th, 2014 at 12:17 PM.
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