Quote:
Originally Posted by japes
Quote:
Originally Posted by Qualizium
Would it be too messy/strong to end the player's turn when Chameleon is revealed and give a free turn to Chameleon? I do also like LO's idea of rolling an unblockable attack die against a nearby figure.
Also it might be fun, rather than popping the suspect back to the start zone, to let the player who controls the suspect place them somewhere within clear sight of Chameleon. Imagine the real one showing up to yell "imposter!". That seems weaker than putting them in the start zone though, so probably don't do that unless he ends up needing to be toned down a bit.
|
Yes that would be turn interruption...big no-no
|
How about allowing you to move one (or more?) unrevealed order marker from your other cards onto Chameleon when he's revealed?