May 27th, 2019, 08:50 PM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Quote:
Originally Posted by Astroking112
The problem is that there are two distinct phases of movement as written; one where they are normally walking, and one where they briefly phase at least partially into another dimension. If we want to convey this style of movement specifically, where they are only solid at beginning and end, then I don't think that the longer walking phase (where they move just like any other figure) accomplishes that. A mechanic more akin to Phantom Walk is more fitting to that theme, either with or without the ability to move through obstacles as well.
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Again, that's not what I suggested. They can move into the other dimension for a couple seconds at a time. Hence Blink 2 spaces, then normal move. If we're worried about castle walls, we could always make it same level. (I'm not; can they move vertical relative to our dimension while walking in the other? Sure, why not. My point was there's still movement happening, not just the disappear-here-reappear-there of teleportation.)
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