What should we tentatively call the terrain then besides "AOTP Sand" then?
The major point we all agree on is rules should be OPTIONAL to each map/scenario (similar to Heavy Snow and Slippery Ice). However I still would like one unifying ruleset that everyone agrees to also more like Heavy Snow and Slippery Ice rules than "Wierded Spaces".
One thing of importance to note is that every map with a Pillar of Hár (Crypolith) will have at least one ATOP sand tile next to them, so any rule we suggest MUST take that into consideration. Also, yes, they are full height tiles so "Quicksand" may sound not right, so might need a new name like "mud" "sand dune", "sand-storm" or "ant hill"
. For rules maybe a quick vote on which direction we want:
- Movement restriction (force stop movement, extra movement point moving off/on, etc)
- Wound/death possibility (D20, D6 roll, etc)
- Ranged attack from restriction (from and/or to figure on terrain)
We
could combine some of the above but prefer one way or the other, but need a vote first on this.