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Originally Posted by Balantai
I love your version of Wolverine, Hahma. Both Beserker Rage and Healing Factor are fantastic. I'm not sold on Adamantium Claws, though. Like everyone else, I don't think a movement based power and an attack power should be in the same ability. At the very least, they need to be split. Also, I'm not a fan of adding an automatic skull. To me, that makes it seem like Wolverine never misses. I can see someone like Bullseye getting an automatic skull, but not really Wolverine. Instead of having Adamantium claws give 1 automatic skull, what about forcing the defending figure to roll less defense dice? This will show that Wolverine's adamantium claws can cut through armored figures like butter.
I am also partial to the first picture. If the mini you chose doesn't have the yellow and blue suit, the comic image shouldn't either. Afterall, there's not a lack of Wolverine photos out there.
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I could see going with a defense reduction for the claws - I could also see making it just the climb power. With either direction, though, I could see his normal attack bumped to 5. But I'm not sure what any of these changes would do to his cost yet.
Quote:
Originally Posted by quozl
With the Healing Factor X, you may want to make his Life a 5. Otherwise he may be too tough to destroy.
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Well, I know Hahma's playtested him a bunch already, so I'm trusting him on the power levels for now, until I playtest him myself. I could see eventual adjustments to various stats, though.