Quote:
Originally Posted by Tornado
Just kill the party when they stray. They learn to fall in line pretty fast.
Seriously though, I would suggest the equivalent of a dungeon crawl. Keep them contained.
As you get more comfortable you can open things up.
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Thanks for the tips. And my buddy Brian often comments about killing our party
Well the 3 scenario campaign in the book is outside and traveling. But I'll have to be sure to have some interesting challenges for them if they stray. I could just roll a die and have a list prepared to see what they run into. Or make it boring for them to keep wandering.