Re: Workbook of Uruk-hai Scouts - Design (Fellowship B)
I think it's important that we keep this squad unique, since that was the high level goal of the card. If we wanted another common squad, we should propose it in the main brainstorming thread.
What about scurry instead of scatter? The movement bonus is limited, but it makes it harder to kill more than 1 at a time due to no visible hit zones for rest of turn. Still lets them grab glyphs via bonus movement and gives the unique squad a little better survivability.
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