Re: The Book of Myrddin
Anything would run that army over. You get 1 attack per turn with DED, and only a 50% chance to kill squads, 20% to kill heroes.
I playtested Myrrsin with this:
200 Romans x4
100 Marcus
90 Ne-Gok-Sa
90 Myrrdin
480 points, 19 spaces.
I never got Myrrdin to boost mind shackle, but his special was very helpful to the Romans. You can get it cheaper from Murphy though (at one less range), but Myrrdin's 6 life is pretty spectacular. I bet that army would be better with one less squad of Romans and adding Me-burq-sa, but it is solid even without both Marro Warlords.
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