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Old October 25th, 2019, 11:28 PM
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Re: The Book of Axe Cop

Quote:
Originally Posted by quozl View Post
1) If Axe Cop is destroyed, his powers stop working.
This is the exact opposite ruling than what is given for the FAQ under Mad Hatter.


Quote:
Originally Posted by quozl View Post
2) That's a perfectly valid strategy.

Seems a little broken (both theme and mechanical) to get 3 turns with the same figure every turn (up to 9 turns per round)


Quote:
Originally Posted by quozl View Post
3) Most of the time, yes. For example, there are some figures that can move away after defending.

And an auto wound (or better) on each of those turns?


I haven't actually got him to the table yet, but he seems super powerful to me.

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