Re: [Pod 2] Sorin of the Eternal Thirst
I think not doing any complicated things, such as out of turn movements (think omegacron, scatter, etc), is the best way to go if we want integration with regular scape. It causes all kinds of problems if figures die or timing issues.
"They are too numerous to fight. What shall we do?" "Fight anyway."
"You can never defeat another if you know not how to defeat yourself."
my tradelist
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