Re: Felindar's Comic Customs
Here are the thoughts I have on the Duo.
STAR SPANGLED KID 150 points
4 Life
6 range
7 move
4 attack
3 Defense
Flight
SINERGEY
Cannot be drafted without Stripe. Before you take an action with The Star spangled kid, you may first take an action with Stripe.
COSMIC ROD
Ssk adds 4 Dice to her defense dice or can add 3 dice to the defense of herself, and all adjacent figures. If she defends all adjacent figures, the shield stays in that format until she acts again.
Energy blast.
Range 5 3 dice to target and 2 to each adjacent figure.
STRIPE 250
6life
4 range
7 move
5 attack
5 Defense
Unique
Flight Super strength
SINERGEY
Cannot be drafted without Star-spangled kid. If the SSK is removed from the game or control of her card changes. Stripe gains 1 extra Defense dice and 2 extra attack dice against the figure that affected her.
TOUGH
When rolling defense dice against any attack, STRIPE always adds one automatic Shield to whatever is rolled.
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