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Old May 8th, 2007, 07:11 PM
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dnutt99 dnutt99 is offline
 
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Quote:
Originally Posted by Sargent_Drake_8
Another thing the charge is great for is getting across water. They are one of the few units without flying or slither that can jump into the water and hop out in the same turn (others that come to mind are alastir, eldegrim, and the microcorps. Did I miss any?)
I'm assuming that you mean to say that Tarns, have the opportunity to cross water given the required d20 roll is met successfully!?
And for Alastair, and Eldgrim, I'm assuming that you mean that they can overextend, (once per round), to jump in,..and then hop out of water on the same turn, (assuming of course the body of water they cross is only one hex wide.)
As for the Microcorps, they're just good to go any day whenever they want.

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