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Old October 21st, 2019, 12:58 PM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by White Knight View Post
Quote:
Originally Posted by TREX View Post
@White Knight , So I've done a bit of learning and fiddling with blender and got re-excited about these. That combined with me converting my Heroscape Collection into my Heroscape Skirmish Assault format with some really fun an easy tricks on my latest variant of accessories for it. After messing with some of your matte files, I finally figured the easiest way to remove them from the bases you had on there. DUH! it was so easy once I figured it out. I was trying to delete all the individual vertices. When I could have just separated the mesh parts. I should be getting my turntable by tuesday to go with my light box that I have. I've still got to mess with a few things for the box to get it optimal I think. Me and my brother are for sure going to help out with this project once everything comes together. I will probably start with the figures I'm wanting multiples of the most. Another few things I like about printing the figures separate from the bases are:
1. Pulling supports from the bottoms of the models is easier without the base attached.
2. The base can be spray painted brown separately and have a sticker added to it.
3. The model can be printed at a smaller layer height giving a better print for the model itself without having to do the same for the base. I generally print all my scape bases at .2 layer height and they are made quickly and printed upside down so there isn't extra support needed on the base. Where as the model is printed anywhere from a .06-.1 layer height and looks great.
4. Printing the models separate from the bases lets you resize them into giant or tiny models of the same sculpt without producing weird sized bases to go with them. I personally would think it very fun to make some oversized or undersized versions of some of the monsters. I'm looking a dragons, ogres, trolls, Hydras, yetis, etc.

I'd be very curious what others think about my little list, and if they have any ideas to add to it.
First of all, the easiest way in Blender to remove bases is to go into edit mode, select one of the base vertices, and hit ctrl-L. That will select the whole base. Then just delete it.

Also note that my new bases are standard Heroscape thin bases.

Printing with bases makes quick and easy models--no need to print separate bases and stickers, no need to attach the model to a base.

However, I DO print figures without bases if I want them to look official. When I do that, I'll add some posts on the bottom of the figure's feet to weld into holes in a separately printed base (printed with brown PLA with a sticker attached with Modge Podge).

The bases are useful when I first scan the figure. I'll use the base in Blender to scale the figure to the correct size.



If most people prefer the model without a base, I won't add the bases from now on. I just don't want to upload both models.
Thanks for the new hot key WK. No worries. Your work is awesome and very appreciated. Keep loading up your models as you do based, works for me to do them without the base for my various reasons but I can easily modify what I need to. I wouldnt expect you to load them all up again. I learned a few other tricks as well for simple fixes watching more youtube. The biggest reason I like them without the base is for support removal because of how my simpler to use slicer adds supports. I cant wait to start helping add more models to the ranks to help you out. I should have all my equipment in by tuesday to set it up. I have most of all the models as well so Ill probably try to do the ones I want and the ones you dont have first.

Check out my ebay where you can find my custom dice trays and dicetowers:
https://www.ebay.com/usr/captainamazing_jerdo
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