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Originally Posted by johnny139
Yeah, but Parry and Swordsmanship only work in melee, and this guy only having 3 Defense against range is REALLY crappy for an expert tactician, combatant, marksman, and general renaissance man.
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Fair enough. I think Parry will still be fun with his defense to 4, so I can make that change for sure. I don't want him to be a chump against range either.
Quote:
Originally Posted by johnny139
I think Master of Deception is solid as-is; I think the general feel of "ha ha, you thought I was going to do this, but I'm really going to do THIS!" is perfect for the character. I just wish it had more... presence, so to speak?
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I'm not sure exactly what you mean by "presence," but I'm certainly open to suggestions and brainstorms.
Especially from someone more familiar with the character. If a power like Parry, which is fun but non-essential, has to bite the dust in order to get a more representative power on the card, I'm open to that.
Quote:
Originally Posted by quozl
Do you need to reveal the X to use Master Swordplay? Do you get the automatic skull for each attack or just the first?
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Yes to the first question. Is that unclear in the text?
You get an automatic skull as a direct result of revealing the X-Marker, so you just get the one initial auto skull.