August 25th, 2018, 08:14 PM
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Just A Head
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Join Date: July 27, 2018
Location: USA - GA - Atlanta
Posts: 20,260
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Re: C3G Doctor Who Workshop
Quote:
NAME = GLYPH OF SONIC SCREWDRIVER
SUBTITLE = SONIC NEGATION
EQUIPMENT GLYPH
Before moving with this figure, you may choose an Android, Cyborg, or Destructible Object within 6 clear sight spaces. Until you reveal your next order marker, all of the chosen figure’s special powers are negated.
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Original Post
Spoiler Alert!
The Doctor (Hybrid between a "generic" Doctor and a 10th Doctor)
Spoiler Alert!
NAME = THE DOCTOR (10th)
SECRET IDENTITY = NA
SPECIES = TIME LORD
UNIQUENESS = UNIQUE HERO
CLASS = WANDERER
PERSONALITY = CHARMING
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???
SONIC SCREWDRIVER
Start the game with the Glyph of Sonic Screwdriver on this card. The Doctor cannot lose this glyph by receiving wounds.
SPANNER IN THE WORKS
When an opponent’s figure within 2 clear sight spaces of The Doctor rolls attack dice, they must re-roll 2 of the dice that showed skulls once. If the opponent’s figure rolls no skulls, they receive a wound.
"RUN!"
If The Doctor is attacked and at least 1 skull is rolled, you may roll the 20-sided. If you roll 1-9, roll defense dice normally. If you roll a 10 or higher, The Doctor takes no damage and he and all figures you control adjacent to him may immediately move up to 4 spaces. A figure can only Run if they end their move not adjacent to any enemy figures.
REGENERATE
You may draft this figure into the same army with any other Doctor figures that do not have the personality of Charming. Choose which figure will start the game on the battlefield. You can only control one Doctor figure on the battlefield at a time. Start the game with a yellow Regeneration Marker on this card. If the Doctor receives enough wounds to be destroyed, you may remove a Regeneration Marker from this card to either remove all Wound Markers from this card and the Doctor is not removed from the battlefield, or you may switch this Doctor with another Doctor you control that has not been destroyed and then destroy this Doctor.
The Doctor (1st)
Spoiler Alert!
NAME = THE DOCTOR
SECRET IDENTITY = N/A
SPECIES = TIME LORD
UNIQUENESS = UNIQUE HERO
CLASS = WANDERER
PERSONALITY = GRANDFATHERLY?
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???
THE FIRST
When the Doctor is destroyed, you may place this figure on the card of any other Doctor figure you control. Anytime that figure or an adjacent, friendly figure is attacked by an opponent's figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove the Doctor from that figure’s card and ignore that attack.
WEARING A BIT THIN/DELICATE HEALTH
At the end of each round, if this card has any wound markers on it, roll a single attack die. If a skull is rolled, place one wound marker on this card.
Sonic Screwdriver Equipment Glyph
Last edited by MrNobody; October 2nd, 2018 at 10:44 PM.
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