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Old May 28th, 2010, 12:13 PM
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Re: Doctor Doom - Brainstorming Phase

Pit Trap is fun (he's always trying to trap the Fan Four), even though I think the wording needs a bit of fleshing out on the placement of figures in those 4 spaces just for clarity.
I wouldn't mind seeing something to represent his strategy or his invention abilities.
Frankly, Mind-Exchange is a space suck and it's been done on him. I'd rather we dropped that completely and came out with a 100% new Dr. Doom.
Different areas to possibly riff on for powers:

- He has a device that allows him to give others superpowers, or to transfer superpowers.
- He's stolen powers from other super beings in the past and duplicated them (Silver Surfer and Beyonder are two good examples). Maybe a replication device of some sort?
- Energy Projection (this is probably best left in his stats)
- Creating protective energy shields
- He can summon hordes of demonic creatures (this seems to have power potential)
- He has amazing willpower that allows him to resist mind control
- Some sort of engagement strike, perhaps, based on the lethal electric shock his suit generates whenever people come into contact with it
- His diplomatic immunity might make for a fun power (but probably better represented in a scenario)

C3G can be played with official Heroscape, but it's not recommended.


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