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Old March 11th, 2012, 11:31 AM
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Tornado Tornado is offline
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Re: Dredd anyone?

Awesomesauce gentlemen. That is an interesting take on the (Rookie?) Judges Margloth. I did consider making them Lawmen but they are more than that. Like your powers state, they are judge, jury, and if need be executioner. That can be ironed out in time.

Big thanks streaky. Dredd is my second favorite character and I have been reading the comics since the 80s (still have my Dredd T-Shirt from 89). I am going to need others like you to help me keep true to the Dredd theme. I am looking forward to lots of input from you!

I absolutely agree that the Lawgiver should be an E-glyph that explodes if a non-judge uses it (this is exactly what I had in mind). Unfortunately the C3G heroes shot it down with an armor piercing round and blew it to bits. They do not allow an E-Glyph with a special attack. So I am forced to design within their parameters. The best bet is a Special Attack with three bullet points, allowing for three different settings/ammo.

Thanks and more thanks on the Dark Judges. I have been creating them over and over again in my mind and keep hitting walls. Here are some thoughts of mine on what they should have for powers.

#1 Special power/attack unique to each DJ. Pretty much like what you have for your DJs. I am considering giving Fear a static power that prevents adjacent figures from revealing OMs.

#2 Toughness. You covered it with bulletproof, which I like, but I am thinking I may just give them high Defense and low Life.

#3 Regeneration. They always seem to find a way to come back. Usually though it takes some time to prepare a body for possession. I was thinking one way to go would be close to what you have but a DJ must destroy a figure to bring back another Dark Judge.

#4 Teleportation. They terrorized Mega-City One with their teleportation devices when they came back the second(third?) time. They would 'port into an area, kill as many as they can and when the Judges show up, take a few bullets, laugh, teleport to a new location and repeat. For this I was thinking that at the end of each round all DJs can teleport anywhere on the board (perhaps requiring that they must be placed adjacent). I am also considering letting them remove a wound marker or two after teleporting. Not exactly true to theme but it would roll teleport and regeneration into one power. Also any DJ with two or more wound markers, would not be able to teleport/heal.

#5 Bonding. These killers are a pack and attack together. I have a couple ideas here like "After taking a turn with a DJ you may take a turn with another DJ" or giving Death a Prof. X like power that allows him to instead of taking a turn himself that two other DJs can take a turn. Another one would be something like if you have all of your OMs on DJS then you get a bonus turn with the Judge that has the X OM.

#6 Telepath vulnerability. Judge Anderson and her psi-powers proved to be the nemesis of the Dark Judges over and over again. Maybe this weakness can be squeezed in at the end of another power.

A lot of possibilities here and a max of three powers per card.

Hey streaky, any chance you are familiar with other 2000AD heroes? I have designs for Torquemada, Nemesis, Johnny Alpha, and Wulf Sternhammer. I could use some input from people who have read these comics on my designs.

Thanks again.

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey
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