NAME = GREEN LANTERN
SECRET IDENTITY = JOHN STEWART
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OFFICER
PERSONALITY = DETERMINED
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 340
GREEN POWER BATTERY 3
Start the game with 3 green Battery Markers on this card. Add one to this Green Lantern’s Move, Range, Attack, and Defense numbers for each green Battery Marker on this card.
GREEN SHIELD STRIKE
Anytime this Green Lantern or an adjacent, friendly figure is attacked by an opponent's figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one green Battery Marker from this card and ignore that attack. When this Green Lantern removes a green Battery Marker to ignore a normal attack from a figure adjacent to this Green Lantern, the attacking figure receives one wound.
GREEN BASKET CARRY
Before moving, you may choose one unengaged friendly small or medium figure for each green Battery Marker on this card. Chosen figures must be within 2 clear sight spaces of this Green Lantern and they cannot have the Flying special power. After moving, place each chosen figure adjacent to this Green Lantern.
SUPER STRENGTH
FLYING
Original Post:
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RIP George Perez and Stan Lee