I like quite a few of the customs that you've come up with here. Here are some thoughts and suggestions on the most recent ones:
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Originally Posted by William099
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Glaiphen is simple but interesting, and I really like the sculpt that you chose. Have you considered the Warlord class to allow for Armoc Viper Bonding? The Armocs at least get the Azurite Warlord through VC, but I feel like they could still use a little more variety. The main concern of course would be bonding with Romans, who might appreciate the Special Attack as well. I think that the cost is high enough that the Romans would probably still prefer their other options, though. The ranged nature of the heal makes it potentially quite good with the right setup, though the lack of range probably helps keep it in line right now from being too reliable to depend upon.
As a minor quibble, I feel like "Poison Fang" more closely matches Sujoah's "Poison Sting" as a power name, rather than the plural form on the card. It also makes sense thematically since despite holding two blades, only one attack is actually rolled for to determine whether it hits. I'm not sure if this was a typo or not, but I figured that it was worth mentioning.
I feel like I saw in passing somewhere that this was intended to be Sonlen's dragon as an adult? That's pretty cool if so, though I feel like it's a bit weird to not retain the Dragon Swoop ability (even though it would probably have to be instead of attacking and increase the cost accordingly with its pseudo-range). I like Improved Dragon Healing as a callback to Sonlen, though. The range and lowered cutoff make it feel distinct from other healers, though the lack of offensive power will probably stop any slower strategies of healing up tanks from being reliable.
Aesthetically, I think that the card would look a bit better if Flying was the last power, rather than the first, since most players don't need to read Flying very often. I can't remember off the top of my head if this convention was flipped on one of the existing cards before, but it feels more "natural" to me to have Flying last.
I like how Lay On Hands evokes Rhogar, the other Paladin. They're pretty similar overall, but each feels distinct (I'd probably rather have Loyalty Strike and A Coward's Reward over Dragon Breath SA in several cases, but Rhogar at least has +1 life for 20 points less).
I don't quite see the theme of Loyalty Strike, though. It might be that it's an ability from D&D that I don't recognize, but in general it feels like a more aggressive power than a "loyal" one, unless the idea is that he's protecting the engaged figure that he swapped out. I feel like a slightly different name might help it come across better, but I don't really have any better suggestions off the top of my head.