View Single Post
  #1  
Old June 6th, 2015, 04:45 PM
kolakoski's Avatar
kolakoski kolakoski is offline
worthless thread clother plotting in his secret island lair
 
Join Date: July 15, 2008
Location: USA - NY - NYC
Posts: 5,898
Images: 3866
Blog Entries: 336
kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun kolakoski is a penguin with a machine gun
Kolakoski's Kustoms - Captain Kei

Well met!

[See last post for revised version.]

For chas' Challenge - I just need help to consolidate the wording, pricing him, and suggestions for a proxy.

NAME = GANJIN
SECRET IDENTITY = ????

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MONK
PERSONALITY = DISCIPLINED

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 8
DEFENSE = 4

POINTS = ???



Bo Master Reach

For all attacks (Normal and Special), if an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to its range when attacking that figure.

Bo Master Special Attack

Range Reach. Attack 1, 2, 3, 4, 5, 6, 7, or 8. Ganjin starts each turn with 8 attack dice. Choose any figure within Reach and attack by rolling
1, 2, 3, 4, 5, 6, 7, or 8 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack.

Zanshin

Anytime an opponent's figure ends its movement within 5 clear sight spaces of Ganjin, roll a 20-sided die. On a roll of 11 or better, Ganjin may move 5 spaces [and Pole Vault], and will take no leaving engagement attacks.

Mushin

If Ganjin is attacked by an adjacent figure, roll a 20-sided die. On a roll of 11 or better, Ganjin takes no damage, and the attacker receives a Wound.

FLYING [or Pole Vault]


POLE VAULT
After moving and before attacking, if Ganjin moved at least 3 spaces and is unengaged, he may Pole Vault. Pole Vault has a move of 3. When counting spaces for Pole Vault, ignore elevations.
Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault.


P.S.: Could probably get by without Mushin.



Last edited by kolakoski; June 19th, 2015 at 01:18 PM.
Reply With Quote