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Originally Posted by quozl
As for Secret Six synergy, I've read a Birds of Prey comic compilation. It seems that while the Secret Six work together, they don't really have much synergy. But that's just my very limited impression.
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I think that Secret Six - like a lot of teams, including the modern Heroes for Hire I've been playing with in my head - would work better as a well-priced army than any sort of direct synergy. Have all six major members cost something in the 100 range, and add up to 600 Points for a nice even army with a good mix of powers (support, range, melee, so forth).
Quote:
Originally Posted by tcglkn
I'm loving this nice simple design!
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So am I. Honestly, assuming that we're going with the modern Catman instead of the classic Batman villain (even if they're the same person you know what I mean), I honestly don't have any problems with it. The 9 Life can be justified by his "magic cloak," so, nothing wrong there.
Any information on synergies for Hunters, though? If there are any, at least; I can't think of any off the top of my head.