NAME = KILLER CROC
SECRET IDENTITY = WAYLON JONES
SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = FEROCIOUS
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 200
SWAMP CREATURE
Killer Croc does not have to stop his movement when entering a water space. If Killer Croc ends his normal movement on a water space, you may place him on any same-level water space within 5 spaces. Killer Croc never takes leaving engagement attacks while on a water space.
CROC HEADLOCK
If Killer Croc rolls a skull against a small or medium figure leaving an engagement with him, that figure may not leave the engagement with Killer Croc this turn and must immediately end its turn.
DEATH ROLL
Instead of moving and attacking you may choose one small or medium figure adjacent to Killer Croc. Roll the 20-sided die, adding 4 to the roll if Killer Croc is on a water space. If you roll 14 or higher, the chosen figure receives one wound. You may continue rolling for Death Roll until you do not roll 14 or higher or the chosen figure is destroyed.
SUPER STRENGTH
Spoiler Alert!
Cool.
Too tired to respond now, but I'm liking where we're going. More tomorrow! Oh, and find a better comic pic!