Given the interest, it is more important for this template to be easily usable to the whole community for general 'scape purposes rather than just for the Smurfs as planned. That's adjusted some of my preference for layout and content. With that in mind, here are my current preferences on the issues.
1) Aesthetically, with a bit of reworking, I think I would like the "highest" icons option I presented, but given limited space,
I think it best to have them not peek above the blue bar. It allows them to be shifted to the left and right which may be needed for squads, plus (very importantly) saves space in the special powers area.
2) Range icon--I like the original nebulous one best at the moment, but will spend some time seeing if I can rework the arrow, which is a close second, IMO. With reworking, it might shoot up to the top for me and hopefully others. I think I've done about all I can do cross-hairs wise. If we go that route, we've got a consensus on which is best (#2.) I still find all 3--original, crosshairs #2, and arrow viable.
3) For points display, I'm completely at odds with the consensus. However, I'll bow to the wisdom of crowds and at least drop the piggybank, but do not yet want to drop the "plain text just above the blue shield" option. Maybe some tweak will turn more in favor of it. For a piece of information that pretty much needs to stay out of the way during game play, given that a low-key, attractive (?) text option exists (without space concerns), if feels possibly Lord Privy Seal-ish to iconify it. Heck, I think it might be able to hang out there as simply a number--no points label, no icon.
4) I like the old bomb too.
5) You've convinced me to move species. I don't think there is space at the top for uniqueness/cardinality unless you're all OK with the two words being stacked ("common [new line] hero" instead of "common hero"). If curious about why species was put there in the first place:
Spoiler Alert!
It was a space saving measure. This was designed for Smurf customs and originally all smurfs were going to be of species Smurf. Since each unit's name ends with Smurf, I originally had the species doing double-duty. For example, the top line of this card (MUMMY SMURF UNDEAD) wasn't written as MUMMY SMURF SMURF back in those days, it was written as MUMMY SMURF. The species "completed" the name. Papa Smurf, Grouchy Smurf, etc., all end in Smurf. That space saving measure didn't help with things like Smurfette, but it wasn't a problem there either.
For general scape cards, if we are to put one of those left attribute items up top, species still made some sense for two reasons: 1) there is limited space up there and species is often the shortest attribute because it had to be (on original scape cards, it is the one with the least available space), and 2) your species is a very broad part of your identity so it felt OK to me up there, e.g., "this is Krug and he is a Troll").
I'm glad the height relocation went over well.
Yep,
@
superfrog
, I have to fix the top of the big toe.
So, it feels like we've nailed down move and attack well enough. Range still has options, but they're fine. I'm working on a helmet option for defense, but shield will be fine if that doesn't end up looking better.
I will soon work on some options for squads.
Given this design could see a decent amount of use elsewhere, I want to be reasonably careful about it, but don't want this to go on forever with endless options. We've been at this for about a week, starting on GroundHOG day. I hope we've got our current discussion topics wrapped up in another week, figure out some additional details, and have final templates designed in time for National PIG Day, in honor of our first casualty of the design process.