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Old June 2nd, 2013, 07:59 PM
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Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)

Quote:
Originally Posted by johnny139 View Post
He does have Flying (like his father) and Super Strength (from his Eternal mother).

The Insanity Markers DON'T reset - which means he gets another one AND changes control every time you roll poorly, once he has at least four. He was incredibly erratic once he went mad.
Hmm, the problem with that approach and the current wording is that you'd theoretically need infinite markers in order to play him correctly. Luckily, I think it's a really easy fix:

If you roll 1-4, place an Insanity Marker on this card or if there is are at least three Insanity Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvelís normal attack for each Insanity Marker on this card.

That way we won't even need four markers - three will do fine - and it'll still trigger the first time when the fourth marker would have been placed. So mechanically it'll be identical except for not needing as many markers. And it's also clear after the three markers are placed that he can go back and forth forever.

The one thing about this is that if he only comes with three of the markers, Zatanna can technically stop him from trading teams by making one of his markers disappear. So he should probably be tested with her.

C3G can be played with official Heroscape, but it's not recommended.


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