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Old April 11th, 2019, 05:17 PM
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Skyver Skyver is offline
 
Join Date: December 19, 2018
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules

Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by Skyver View Post
Quicksand Terrain Rules:

ENSNARE:
When a unit tries to leave or ends their turn on a quicksand space, roll a single combat die. If you roll a Skull, that units gains a Sand marker*. Repeat this process until no skull is rolled. Before moving out of a Quicksand space, your unit must spend Movement to remove that many Sand markers. As long as a unit has a Sand marker, it cannot move away and cannot attack non-adjacent figures. Quicksand tiles counts as Sand spaces for the purpose of special powers.

BURY:
If the number of sand markers on a unit are equal to or greater than its Height value, and that unit has no more Movement to spend, that figure is destroyed. Soulborgs, Elementals, and Undead are unaffected by this ability.
That's way too complicated and markers don't go on individual figures.
It sounds worse than it is. It might be possible to shrink down though.

In AotP, wound markers for squads go on individual figures. I don't know if any squads in HeroScape have more than 1 life, but if they do I imagine they would be handled the same way.

Anyway, this was just my take on it. My second choice would be the d20 rule by @lefton4ya .

Last edited by Skyver; April 15th, 2019 at 10:59 AM.
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