Quote:
Originally Posted by quozl
Hellboy
RIGHT HAND OF DOOM SPECIAL ATTACK
Range 1. Attack 6
What should it do?
|
I know knockback is an optional rule but what if HB's Right Hand of Doom had a built in knockback function. Maybe, something along the lines of . . . "Move the targeted figure back one space for each skull rolled during HB's RHoDSA."
Terribly worded, I know, I'm just trying to throw out a conceptual idea.