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Old April 12th, 2012, 09:59 PM
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Re: Public Design Post

Quote:
Originally Posted by quozl View Post
Hellboy

RIGHT HAND OF DOOM SPECIAL ATTACK
Range 1. Attack 6

What should it do?
I know knockback is an optional rule but what if HB's Right Hand of Doom had a built in knockback function. Maybe, something along the lines of . . . "Move the targeted figure back one space for each skull rolled during HB's RHoDSA."

Terribly worded, I know, I'm just trying to throw out a conceptual idea.
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