Bio:
Mini:
Background Pics:
NAME = YELLOW LANTERN
SECRET IDENTITY = JORDAN HAL (he’s only known as Bizarro Green Lantern, so this is a guess)
SPECIES = HTRAEIN
UNIQUENESS = UNIQUE HERO
CLASS = INSURGENT
PERSONALITY = COWARDLY
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = 140
YELLOW POWER BATTERY 2
Start the game with 2 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.
YELLOW SHIELD OOPSIE
Anytime this Yellow Lantern is attacked by an opponent's figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one yellow Battery Marker from this card and roll the 20-sided die. On a roll of 1-16, ignore that attack. On a roll of 17 or higher, inflict an automatic wound on this Yellow Lantern then roll defense dice normally.
COWARDLY FLEEING 17
Before attacking with this Yellow Lantern, if he is not adjacent to any friendly figures and is engaged with at least one enemy figure, you must roll the 20-sided die and add one to the roll for each Wound Marker on this card. If you roll a 17 or higher you cannot attack and must move up to 4 spaces so that this Yellow Lantern ends his movement unengaged to any enemy figures, if possible.
FLYING SYMBOL
SUPER STRENGTH SYMBOL
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If you couldn't tell, this is a complete joke character. He has a very brief cameo (1 panel) in the Sinestro Corps War which is pretty funny. I thought it'd be fun to come up with a bizarro version of the Hal Jordan design.
I also thought about having a "bizarro yellow power battery" where his markers subtract from his stats instead of add. There's lots of funny power possibilities with Bizarro characters.