Looks like it is going to be a good turnout. We will have 9 maps and may add more if needed.
Desecrated Mine by R˙chean
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* 2 Random Glyph locations and 2 Treasure glyph locations
* Treasure trap: Unstable mine - on a roll of 1-5, all figures on a road space roll for wound using combat die.
Wintergreen by Dignan
2 random Power Glyphs
2 random Treasure Glyphs (Brandars)
Trap: Cold Snap: On a roll of 1-5, all players must roll for all of their figures on snow spaces. Roll one attack die. If you roll a skull, that figure takes a wound. Players may choose in what order to roll for their own figures.
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Blaze
*there are no glyphs on this map.
Deadlock by Dignan
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* 2 random glyph locations on this map.
* Heavy snow, normal ice
Platypus by Robber
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* 2 random glyph locations on this map.
* Normal Snow & Nomal Ice
Invasion by Longheroscaper
* 2 random glyph locations on this map
Can't see the Jungle... by Dignan
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* 2 random glyph locations on this map
* * * There will be 2 Additional maps by Dignan that have not yet been documented.
One is a lava field plateau with a central road bridge cutting across the middle; the other is an elevated, broken road through rough terrain and trees. * * *