Re: The Book of Skeletons of Annellintia
Just played a game with 4x Skeletons, Iskra, Rechets (520).
These guys have successfully revived Iskra. I failed to revive at least the first 4 skeletons that were killed, which made my heart leap. But because I had 16 skeletons, in the end things averaged out and I was able to get a suitable number of revives.
That's the thing about the conjectural doubling of the amount of Skeletons you get per card: The more you have, the more likely this average will be reflected. Otherwise things are swingy, and you might be dead in the water because of a few bad revival rolls.
And how do you get more Skeletons? Spend less on your vampire of choice. Enter Iskra.
Otherwise, they play like a nice bread and butter swarm unit. 6 moves a turn is great at the beginning of the game, though it decreases in practicality as the game goes on. A very fun unit overall.
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history.
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