September 14th, 2018, 08:38 AM
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Best There Is! - C3G Con 2020 Champ
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Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 134,948
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Re: Fourth World Workshop (New Gods/Apokolips)
Taking a shot at Steppenwolf:
STEPPENWOLF
Spoiler Alert!
NAME = STEPPENWOLF
SECRET IDENTITY =
SPECIES = NEW GOD
UNIQUENESS = UNIQUE HERO
CLASS = ELITE
PERSONALITY = DISCIPLINED
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 7
DEFENSE = 6
POINTS = 280
APOKOLIPTIAN TROOP MOVEMENT
Instead of moving with Steppenwolf, you may move up to 6 Parademon squad figures you control, then attack with up to 2 Parademon squad figures you control.
ELECTRO-AXE SPECIAL ATTACK
Range 1. Attack 6.
After rolling dice for the Electro-Axe Special Attack, if Steppenwolf did not move this turn, you may remove up to 3 dice you rolled. If every remaining die is a skull, the defending figure immediately receives one unblockable hit before rolling defense dice.
SUPER LEAP 8
Instead of his normal move, Steppenwolf may Super Leap. Super Leap has a move of 8. When counting spaces for Steppenwolf's Super Leap movement, ignore elevations. Steppenwolf may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Steppenwolf may not leap more than 50 levels up or down in a single leap. When moving with Super Leap, Steppenwolf will take any leaving engagement attacks. Steppenwolf rolls 3 fewer attack dice on any turn that he chooses to Super Leap.
SUPER STRENGTH
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Last edited by IAmBatman; May 10th, 2021 at 10:01 AM.
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