Quote:
GLYPH OF UTILITY: FIBERGLASS SKATEBOARD
Equipment Glyph
This figure adds 1 to its Move number. At any point before or during their normal move, this figure may subtract 2 from their movement to Jump 1 space. When counting spaces for Jumping movement, ignore elevations. A figure using Jump may move over obstacles such as ruins and may not move more than 4 levels up or down in a single Jump. If the figure is engaged when they start to Jump, they will not take any leaving engagement attacks.
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This is about what I had for skateboard mechanics. What do you think? It might be tricky to strike a balance where this isn’t better than the Bat-Grapple but also isn’t totally outclassed by it. Maybe only Dedicated Crime Fighters get the movement bonus?