Quote:
Originally Posted by Yodaking
TIMESTREAM RESCUE
Once per game, at the end of a round you may choose one Unique Hero you control and place that figure on it's card. Then place a Glyph of Temporal Displacement on the space previously occupied by that figure. As the end of the following round, if Rip Hunter is still in play, place the chosen figure in your start zone and remove all markers from that figures card.
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I like this a lot. Removing all markers is interesting and has many synergies and anti-synergies. Probably would want to word it to where he can only use the power if he still has a Glyph on his card.