Quote:
Originally Posted by Adam Souza
First off, let me say I like how you handled Poison Ivy.
Her pheromones + attack of 4 gives her an effective attack of 6. To me at least, that seems a bit much thematically for Poison Ivy. Maybe a base attack of 2 ?
Also maybe dial down the range of pheromones to adjacent. Otherwise she becomes the Anti-Raylen
I do really like the PLANT ANIMATION SPECIAL ATTACK.. It's very thematic and the mechanic is simple and elegant
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Thanks for the kind words.
The pheromone aura isn't giving her any additional attack dice, it's just reducing the attack and defense of opponents. They are intoxicated by the pheromones--confused, not quite on their game. The effecive range of 2 was to address the notion that they are airborne.
Strategy here is that she can move within pheromone range of an engaged opponent who would then roll 2 fewer attack dice against an ally and then roll 2 fewer defense dice against the subsequent attack. Hence the "cheerleader"-level points.
I thought about Toxic Kiss being a leveled squaddie/hero auto-kill (a la Braxas), but decided that might be too much.