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Old January 20th, 2021, 06:50 PM
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Yodaking Yodaking is offline
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Join Date: March 7, 2008
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Re: Yodaking's Public Workshop

NAME = SKYWARP

SPECIES = CYBERTRONIAN
UNIQUENESS = UNIQUE HERO
CLASS = SEEKER
PERSONALITY = MISCHIEVOUS

SIZE/HEIGHT = HUGE 15 (DOUBLE BASED)

LIFE = 5

MOVE = 7
RANGE = 6
ATTACK = 4
DEFENSE = 6

POINTS = 260ish?

SEEKER ASSAULT
After revealing an Order Marker on this card and making a normal attack with this figure, you may make one normal attack with any Seeker you control.

BOMBING RUN SPECIAL ATTACK
Range 5 Attack 4
Instead of moving and attacking normally with Skywarp, you may move Skywarp up to 10 spaces. Choose up to 3 figures flown over to be affected by this special attack. Each figure rolls defense dice separately.

TELEPORTATION AMBUSH
Once per round, instead of moving Skywarp normally, you may chose a figure within 6 clear sight spaces of Skywarp and place Skywarp within 3 clear sight spaces of that figure, but on the opposite side of that figure from where Skywarp currently stands. If you attack that figure this turn, that figure rolls 1 fewer defense die. When Skywarp moves with Teleportation Ambush, he will not take any leaving engagement attacks.

FLYING
SUPERSTRENGTH

Alright, here's Skywarp to complete the trio. Gave him the groups lone SA, which will be useful for crowd control as it can hit up to 3 different figures. Wasn't sure exactly what to do with his Teleportation ability, as he doesn't use it all that often or effectively and yet it's unique to him among the Decipticons. I came up with an Ambush power that would reduce the defense of whoever he's targeting. Since he's the lone Seeker who can't boost his attack/def stats up easily, teleporting around (out of engagement and potential onto high ground) and reducing defense should help balance that out. As such I'm thinking not giving Thundercracker a disengage power will help keep the two of them at around the same point level.
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