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Old December 4th, 2018, 07:07 PM
Heroscaper 101 Heroscaper 101 is offline
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
Posts: 1,450
Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby!
Re: Index of Abilities : Utility

Utility : Abilities that offer move
Quote:
Abominable
When you have all 4 Growing Freeze markers, add 2 to move & attack and add 2 auto-shields to whatever was rolled.
Quote:
Aqua Armor
Krav Maga Troopers do not have to stop their movement when entering a water space. Add 2 to a Krav Maga Trooper's defense while he is on a water space. When a Krav Maga Trooper starts its turn on a water space, add 1 to its movement for that turn.
Quote:
Atk Up/Move Up
If Fendrill begins its turn unengaged, add 2 to its Move value this turn and add 1 to its Attack value this turn.
Quote:
Blood Rage
Add 1 to the Legendary Feral Troll's* Move and Attack values for each wound marker he has, for a maximum of +3.
Quote:
Ogre and Sand
When starting a turn on sand you will get 3 additional movement. If you attack any figure that is on a sand tile, add 3 to your attack roll.
Quote:
Shield Charge
When a Legionnaire of Tarn rolls defense dice against an attacking figure who is not adjacent, if Legionnaires of Tarn receive no wounds, you may move 3 spaces with that figure. A engaged Legionnaire of Tarn moved by this power, they take no leaving engagement attacks.
Quote:
Smoke Cloud
If any Blood Mist Ninja is attacked and at least 1 skull is rolled, roll the 20-sided die to vanish. If you roll 1-12, roll defense dice normally. If you roll a 13 or higher, that Blood Mist Ninja takes no damage and may immediately move up to 4 spaces. Blood Mist Ninjas can vanish only if they end their vanishing move not adjacent to any enemy figures.
Quote:
Titan's Fury
If this Ancient Earth Elemental begins its turn unengaged, add 3 to its Move value this turn. If it begins its turn engaged, add 3 to its Attack value this turn.

Last edited by Heroscaper 101; March 27th, 2019 at 08:13 PM.
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