Interesting. The lack of range or a special attack is made up with a limited bonding power, but one that taps into the GIE. I'll admit that I'm a little skeptical, but I think the unit is weak enough to not break anything. (And that the GIE is expensive enough.)
Could a bunch of these acting as a OM drop for 2-3 GIEs matter? Only a test can tell.
I vote YES to review the Deepwater Warrior.
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I also vote NO to induct the Gatekeepers, due to limited availability. As I said before, I felt like the card needed a height limit on the teleportation and I was excited about the inclusion of a squad of same-sculpt figures; nonetheless, I feel bad that a twist in the market crushed these units from getting a more complete test. Sad.
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Also on Price and Availability, we do have a rough sense. Price should match the unit and be within a rough range of what Scapers have paid for units, i.e. a cool dragon sculpt is likely to be worth more than a little common hero. On Availability, I at least am generally looking to have at the very least something like 50+ available for commons and 30+ for unique. Again the numbers are not exact, but that is pretty close to the minimum for me. (And that doesn't count Ebay--those are to fill in for others found statically, i.e. that is why my numbers are as low as they are, because I know Scapers are resourceful and will find odd sources for figures beyond the "firm" numbers we can track down as judges.)