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Old September 27th, 2018, 05:26 AM
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Re: NHSD: SoCal Slaughter! 2018

Quote:
Originally Posted by superfrog View Post
I'd make the bridge glyphs be two treasure and one power. Treasure glyphs seem like they'd promote the most movement.
Sure, that's a trivial change. Do you have any comments on the glyph list itself? Hopefully we can scrape together enough treasure glyphs.

Any other comments (from anyone) on the format?

Quote:
Originally Posted by hivelord View Post
I'm in. I'm waiting to hear back from the pop.
I'll update the OP! Hopefully the pop can make it too.

Quote:
Originally Posted by warriorneedsfoodbadly View Post
Thanks for posting the new thread, Xotli!
We are confirmed for the rec. room on Nov. 3.
Scha-wing!

Here's what I've come up with so far on maps:
Spoiler Alert!

All of these I'm pretty sure I can glue together with a few well-placed pieces; I plan to break out VirtualScape at some point and map all that out. Note also that this is enough maps for 20 people, which is probably way more than we need.

@superfrog , will you be bringing any maps? If so, please me know what sets you have and how many (approximate number okay). Then I can plug those into my spreadsheet and work out who to assign maps to in order to maximize efficiency on mapbuilding.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V
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