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Old March 13th, 2015, 04:02 PM
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kolakoski kolakoski is offline
worthless thread clother plotting in his secret island lair
 
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Re: Nadi's Maps (Goto pg.35) - 08/29/14 - 2 New Maps

Well met!

Revised version:

In anticipation of my next turn to host the NYC Gang of Four gathering, probably in early April, I've begun creation of a Supers scenario to be played on Nadi's Vault of Splendor.




This game will be a Free For All (every man for himself). Each player will field 1,500 points of Super heroes (from among C3G's and Sherman Davies' cards, with the possible inclusion of Grishnak's cards and a few from chas). Each player's army must contain only Unique (or Uncommon) heroes.

Super A: 381 - 450
A: 331 - 380
B: 241 - 330
C: 151 - 240
D: 10 - 150

From the Character Level Chart above, a maximum of 1 hero may be drafted from each of Levels "Super A", "A", "B" and "C", and any number may be drafted from Level "D".

Each hero's points for inflicting Wounds, equal to the cost of the opponent's hero divided by its Life number, will be kept track of separately. A Wound inflicted on a 140 point, 4 Life hero would be worth 35 points, and be assigned to the hero that inflicted it.


OMEGA EFFECT SPECIAL ATTACK
Range 6. Attack 7.
If Darkseid's Omega Effect Special Attack inflicts at least
one wound, you must roll the 20-sided die. If you roll 19 or
higher, destroy the defending figure. If the defending figure
does not receive any wounds from Omega Effect Special
Attack,
place one wound marker on this card. No clear line of
sight
is needed when attacking with Omega Effect Special
Attack.
Darkseid may not attack adjacent figures
with Omega Effect Special Attack.


Auto-kills, like Darkseid's, above, will be worth the points for the Lives remaining on the hero when destroyed. For example, a 6 Life, 240 point
hero with 2 Lives remaining would net 240 divided by 6 x 2 = 80 points.

MVP. An MVP unit for each player, from among all of a player's heroes, will be chosen as follows: A 380 point hero that scores 500 points of Wounds nets 120 points (500 - 380 = 120). A 150 point hero that scores 500 points of Wounds nets 350 points (500 - 150 = 350). Between these 2, the 150 point hero would be MVP. As you can see, lower priced heroes are at an advantage here.

Balance of Power. A player's army's, as opposed to an MVP's, total points will be determined by tripling the number of points scored from the middle player. For example, If I score 100 points against chas' units, 200 against Taeblewalker's, and 600 against Sherman's, I would net the 200 points scored against Taeblewalker.

Victory Conditions. After 10 Rounds, the winner is the player with the highest total when combining his MVP's, his army's points, and his remaining points on the table. For example, if a player's MVP nets 100 points, his army nets 200, and he has 200 points of units remaining on the table, he nets 100 + 200 + 200 = 500 points.

Although the extreme height on this map makes it problematical for Classic 'Scape, it's perfect for a Super Hero game, IMHO. The Battle Report will, of course, be forthcoming - with pictures!



Last edited by kolakoski; March 17th, 2015 at 02:09 PM.
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