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Old April 10th, 2021, 08:19 PM
Kid Arachnid's Avatar
Kid Arachnid Kid Arachnid is offline
 
Join Date: November 11, 2018
Location: USA - TX - Austin
Posts: 40
Kid Arachnid knows what's in an order marker Kid Arachnid knows what's in an order marker
Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post


NAME = VENOM
SECRET IDENTITY = STEPHEN STRANGE

SPECIES = SYMBIOTE
UNIQUENESS = UNIQUE HERO
CLASS = SORCERER
PERSONALITY = WISE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 4
ATTACK = 5
DEFENSE = 5

POINTS = 300

SYMBIOTE SUMMONER

After revealing an order marker on this card and taking a turn with Venom, you may move up to two other Symbiote figures you control up to 4 spaces each. If a Symbiote moved by this special power ends its movement adjacent to an opposing figure engaged with Venom, you may roll one unblockable attack die against that figure. After using this special power, you may not take any additional turns with other figures you control

SYMBIOTE SUPREME
Venom and all other Symbiote figures you control within 3 clear sight spaces of Venom do not subtract from their defense roll or D20 roll for any special power or special attack from an opposing figure.

MAGICAL DEFENSE
When Venom is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Venom can take for this attack is one.
I like it! I have a write-up for everyone in the Venomversre comics, so this is my Venom Cap that would work pretty well with your Dr.Strange...

VENOM
STEVE ROGERS
SYMBIOTE
UNIQUE HERO
SOLDIER
DEDICATED
MEDIUM 5
LIFE: 6
MOVE: 6
RANGE: 1
ATTACK: 5
DEFENSE: 6


WE’VE GOT A WAR TO WIN
After revealing an order marker and taking a turn with another Symbiote you control, and if there is a revealed order marker on this card you may move or attack with a different Symbiote you control.

SHIELD SLING SPECIAL ATTACK
Range Special. Attack 4 + Special.
Choose a non-adjacent figure within 5 clear sight spaces of Venom and one additional non-adjacent figure within 3 clear sight spaces of the first figure. After attacking the first figure, you may attack the additional chosen figure. Roll attack dice equal to the number of skulls rolled in the first attack.

TENDRIL SWING 3
Instead of his normal move, Venom may move up to 3 spaces with Tendril Swing. When moving with Tendril Swing, Venom has the Flying special power, but may not move up or down more than 40 levels in a single swing, and will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time.

SUPER STRENGTH
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