The Book of Kee-Mo-Shi
Dawn of Darkness - Collection 6 - "Heroes of Durgeth"
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.
Character Bio: From out of the swamps of Durgeth, the marro witch climbs. She has died, and been reborn, three times now. Kee-Mo-Shi has found immortality! Her drones recovered a set of emerald amulets, stolen from a caravan sent out by the Archkyrie Ullar. The amulets contained a great magical force, a magic Kee-Mo-Shi tainted for her own use. She has imbued the amulets of Ullar with the power of a dark art the marro call Mind Shackle. One of the set of three amulets was destroyed by Sgt. Drake Alexander when he rescued a mind-shackled Raelin from Kee-Mo-Shi's grasp. A high-ranking official of Utgar's army always wears another. That official is tasked with the duty of coming here to Durgeth, and returning Kee-Mo-Shi's consciousness, hidden within the amulet, to the Marro hive so that she can be reborn if ever she falls in battle. The location of the final amulet remains hidden. Kee-Mo-Shi may even now hold the mind of one seemingly loyal Jandarian in her grasp. (Hasbro)
_________________________________________________________________
-Rulings and Clarifications- - - TOXIC SKIN : Clarification on “After Attacking”
Kee-Mo-Shi’s Toxic Skin states “After Attacking” does that mean that she can choose to not attack and she won’t have to roll for Toxic Skin (for example, if she has friendly figures adjacent to her)?
Nice try! No, Kee-Mo-Shi will still have to roll for Toxic Skin even if she chooses not to attack. The note of “after attacking” is just to tell you where during your turn you “must” roll for it. Just like previous powers that state “before moving” or “after moving and before attacking” it isn’t contingent on actually doing those functions (you can choose not to move, just like you can choose not to attack), it is only a note of when that special power would take effect during that figure's turn. Kee-Mo-Shi always rolls for Toxic Skin. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received- - SU-BAK-NA : Hive Supremacy
Belonging to the Marro race, Kee-Mo-Shi may benefit from Su-Bak-Na’s HIVE SUPREMACY
d20 enhancement.
- ORNAK : Red Flag of Fury
As a unique hero that follows Utgar, Kee-Mo-Shi may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Synergy Benefits OfferedC3V and SoV Custom Synergies
_________________________________________________________________
-Strategy, Tactics and Tips-
_________________________________________________________________
-Heroscapers Community Contributions-
Power Rankings
Jexik:
Kee-Mo-Shi- Although Kee-Mo-Shi is a really fun concept, she's a tad expensive and easy to bring down in practice.
C
OEAO:
C
Cleon:
Tier 3 (185/208)
dok (VC inclusive):
C
Master Index
Quote:
Originally Posted by MKSentinel
|
Unit Strategy Review