Maps and Glyphs Finalized.
Stalwart by Dignan
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*glyphs are static on this map: 2 move and 2 wounds as specified in the download
Puddle Jumper by Dignan
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* 2 Random glyph locations on this map and one static attack glyph in the middle.
Can't see the Jungle... by Dignan
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* 2 random glyph locations on this map
Desecrated Mine by R˙chean
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* 2 Random Glyph locations and 2 Treasure glyph locations
* Treasure trap: Unstable mine - on a roll of 1-5, all figures on a road space roll for wound using combat die.
Breach by Dignan
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* There are no glyphs on this map.
Blaze by Dignan
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* There are no glyphs on this map.
Winter Holdout by Jexik
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* 2 random glyph locations on this map.
* Slippery Ice
Trespasser by Dignan
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* 2 Random Glyph locations and 2 Treasure glyph locations
* TREASURE GLYPH TRAP: Turn up the heat: On a roll of 1-5, all figures on lava field spaces immediately roll for lava damage.
Glyphs
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Power Glyphs:
Glyph of Kelda - Healer
Glyph of Gerda - Defense +1
Glyph of Wannok - Wound
Glyph of Valda - Move +2
Glyph of Dagmar - Initiative +8
Treasure Glyphs:
Heroic Rune - Attack +1
Talisman of Defense - Defense +1
Ring of Protection - Defense +3 (one time use)
Potion of Healing - Heal 3 Wounds (one time use)
Scarab of Invulnerability - Ignore Wounds (one time use)