C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Sif
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 250.
- Give a brief overview. She is great at sneaking in or out of the battle before a round starts, and her stats are beefy too.
_____________________________________________________________
Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. She was mostly a sitting target, but she was able to change her location and height between rounds which was nice.
Map:
Custom.
Units:
Sif - VS - Hydra Agents x3.
_____________________________________________________________
Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. Sif just doesn't have enough attacks in a single turn to really guarantee a victory against squad scape.
Map:
custom.
Units:
Sif - VS - Moloids x24.
_____________________________________________________________
Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. Sif can be devastating if she gets a double attack of 6 or 7 on height, but it is hard to pull off when there are only a few figures in play, because you only have the rest of that one round to do it in and in this case, she really wanted to teleport her and Cap in on the next round, so leaving him behind wasn't an option.
Map:
Custom.
Units:
Sif, Captain Marvel (DC), and Superskrull I 940 points - VS - Volstagg, Hogun, and Fandral 920 points.
_____________________________________________________________
Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. The teleporting was really nice and worked well to keep her boost (Captain America) close by. I really liked them as a team.
Map:
Custom.
Units:
Sif, Captain America Hasbro, and Green Arrow (Connor) - VS - Green Lantern Hal and Flash.
Spoiler Alert!
Sif and Cap teleported up 5 spaces then were met by Flash who put 3 wounds on Sif. Sif swung and missed flash a few times, but finally landed a 2 wound hit on him. GL moved in and landed adjacent to Flash, so he couldn't Fearless Charge, but he could defend Flash now, and he also had ranged height on Captain. So to avoid Cap's shield, GL shot him for 2 wounds. Sif put her and Cap on equal ground with GL and put Cap engaged with GL. Then Sif put a wound on GL. GL fearless charged and brought Sif down to one life. With Cap's help, Sif put GL within one of death... now things get dangerous. GL frenzied 4 times and killed Sif. Captain America tried hitting GL, but only found a green shield in his face. Flash raced over and started in on Green Arrow, and in just two turns, Green Arrow was gone. Captain rolled the proverbial "one skull" against GL, and GL didn't feel like taking any chances, so he burnt a battery, leaving only two left. That really crippled GL, and Cap worked on him from there till GL was out of lives and batteries. Flash raced in and took Cap out with a bunch of 3 dice attacks.
Who won and how many wounds did they have? Flash wins with 2 wounds.