September 14th, 2014, 06:37 PM
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Silly quozl, dinosaurs are for orcs!
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Join Date: January 11, 2008
Location: USA - WA - Vancouver
Posts: 26,786
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Re: The Book of Scarlet Witch
Current power:
Quote:
CHAOS MAGIC CURSE
Start the game with 3 red Curse Markers on this card. After moving and before attacking, you may choose an opponent's figure within 8 clear sight spaces of Scarlet Witch. If the chosen figure is not a Unique Hero or an Event Hero, remove a Curse Marker from this card and destroy the chosen figure. If the chosen figure is a Unique Hero or an Event Hero, place a Curse Marker on the chosen figure's card. For the entire game, figures other than Scarlet Witch with a Curse Marker on their card must roll the 20-sided die before taking a turn. If they roll 8 or less, they may not use any special powers on their Army Card for that turn.
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Edited so that it affects figures that have "instead of taking a turn" powers:
Quote:
CHAOS MAGIC CURSE
Start the game with 3 red Curse Markers on this card. After moving and before attacking, you may choose an opponent's figure within 8 clear sight spaces of Scarlet Witch. If the chosen figure is not a Unique Hero or an Event Hero, remove a Curse Marker from this card and destroy the chosen figure. If the chosen figure is a Unique Hero or an Event Hero, place a Curse Marker on the chosen figure's card. For the entire game, figures other than Scarlet Witch with a Curse Marker on their card must roll the 20-sided die when activated. If they roll 8 or less, they may not use any special powers on their Army Card for that turn.
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Quote:
Originally Posted by Craig Van Ness
I highly recommend C3V and C3G customs!
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