Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: TMNT
Army Test 1
Map: Conflict Chernobyl (No Glyphs)
Units: Team 1 (700): TMNT
Team 2 (700): JL Hawkwoman (), JL Batman (),JL Green Arrow
Pre-game thoughts:
Summary of the game:
Special power usages:
Leo:
Normal attack: 2 wounds inflicted (2 on Hawkwoman)
Turtle Power: 1 activations provided
Two Swords As One: 0 uses
Raph:
Normal attack: 3 wounds inflicted (1 on Hawkwoman, 2 on Batman)
Battle Rush: 2 uses
Ninja Fury: 2 extra attacks
Mikey:
Normal attack: 7 wounds inflicted (1 on Hawkwoman, 2 on Batman, 4 on Green Arrow)
Cowabunga: 2 extra activations
Lock and Strike: 0 wounds inflicted, 0 activations ended
Donnie:
Normal attack: 0 wounds inflicted
Brilliant Advantage: 0 initiatives swung, 1 wounds inflicted (1 on Hawkwoman)
Staff Trip: 0 uses
Who won? List figures remaining in the winning army (include life remaining for heroes): Raphael (3/5 wounds), Michelangelo (1/4 wounds)
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I feel pretty confident in them! Definitely really dynamic and exciting to play - I love how you never know which Turtle is going to be the "hero" of the game. (This time it was Mikey.)
Decent win, but I think the JL army was a little subpar and Hawkwoman fell before she really did anything. I felt like both teams had a fair shot.
After playing him, I do think moving the timing on Donatello's Staff Trip later in his turn was the better idea than just lowering his roll, so I'll probably adjust there.
When Batman was messing with the TMNT's d20 rolls and laying the smackdown, I felt like I was playing this clip! It was awesome.