Thread: Leonardo
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Old February 18th, 2023, 05:28 PM
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Re: Leonardo (Testing)

Figured I'd just post this here and let Nobody link it in all the threads.

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: TMNT 2.0
VERSION TESTED
Spoiler Alert!


Team Test
Map: TURTLE DOJO
Units: TMNT 2.0 (700) vs Enchantress (MoE), Oracle (1.0), Hawkwoman (JL) (700)
Unit Summary: Turtles felt very fun and cohesive and worth 700 points here. Some nasty dice from Oracle in endgame helped her outperform Enchantress and carry home the win. I like how all the pieces are working.
Game Summary
Spoiler Alert!
  • Damage Done (Normal Attack): Leo: Inflicted [1] wounds on [Hawkwoman [1]], Raph: Inflicted [2] wounds on [Enchantress [1], Hawkwoman [1]], Don: Inflicted [0] wounds, Mikey: Inflicted [3] wounds on [Hawkwoman [2], Enchantress [1]]
  • LEO: TURTLE POWER: Used 2 times
  • LEO: TWO SWORDS AS ONE: Rolled [1] for [1] to add [1] hits
  • RAPH: BATTLE RUSH: Used [2] times; felt [nice to get him into the mix early]
  • RAPH: NINJA FURY: Rolled [8] times for [5] additional attacks
  • DON: BRILLIANT ADVANTAGE: Swung initiative [1] times; inflicted [0] wounds
  • DON: STAFF TRIP: Rolled [0] times
  • MIKEY: COWABUNGA: Rolled [3] times for [2] extra activations
  • MIKEY: LOCK AND STRIKE: Inflicted [2] wounds and prevented [0] additional attacks
  • COMBAT FLIP: Really sped up the Turtles, which was nice.
Who won? List figures remaining in the winning army (include life remaining for heroes): Oracle with 3/4 Life wins.
___________________________________________________________
Team Test
Map: TURTLE DOJO
Units: TMNT 2.0 (700) vs Hawkeye (WCA), Black Canary (JL), Hawkwoman (JL) (700)
Unit Summary: Another fun game in which Leo and Donnie shone instead of the other two (opposite of the last game, really). Donnie’s Brilliant Advantage got in key wounds and Leo’s two swords came together as one for a key attack.
Game Summary
Spoiler Alert!
  • Damage Done (Normal Attack): Leo: Inflicted [7] wounds on [Black Canary [2], Hawkeye [2], Hawkwoman [3]], Raph: Inflicted [0] wounds, Don: Inflicted [4] wounds on [Black Canary [2], Hawkeye [2]], Mikey: Inflicted [0] wounds.
  • LEO: TURTLE POWER: Used 4 times.
  • LEO: TWO SWORDS AS ONE: Rolled [1] for [3] to add [3] hits
  • RAPH: BATTLE RUSH: Used [1] times; felt [nice for getting him in the action fast]
  • RAPH: NINJA FURY: Rolled [0] times for [0] additional attacks
  • DON: BRILLIANT ADVANTAGE: Swung initiative [0] times; inflicted [2] wounds on [Hawkwoman [2]]
  • DON: STAFF TRIP: Rolled [0] for [2] to move figures; felt [like the roll could be lower without breaking anything]
  • MIKEY: COWABUNGA: Rolled [2] times for [2] extra activations
  • MIKEY: LOCK AND STRIKE: Inflicted [0] wounds and prevented [0] additional attacks
  • COMBAT FLIP: Very helpful for dodging around the sewer.
Who won? List figures remaining in the winning army (include life remaining for heroes): Donatello with 1/4 Life wins..
___________________________________________________________
UNIT SUMMARY: Fun crew. I’m loving how each of them play and how they play together. I’d say they feel worth 700 points as is and feel much more satisfying to run. Only tweak I would consider is lowering the roll for Donatello’s trip. He has to be adjacent before his turn to even trigger it, so it’d be nice for it to be more reliable.

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