
February 11th, 2023, 02:14 AM
|
 |
Archie
|
|
Join Date: April 17, 2011
Location: USA - KY
Posts: 22,113
|
|
Re: Leonardo (Testing)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: TMNT
Army Test
Map: Custom
Units: TMNT (700) VS Reverse-Flash, Weather Wizard I, Abra Kadabra, Golden Glider, Chillblaine (700)
___________________________________________________________
Army Test
Map: Custom
Units: TMNT (700) VS Android 17, Android 18, Krillin (700)
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Love how the TMNT play. They’re more straightforward without the Raph self-importance every turn and the extra glyph for Don, and combat flip makes them a ton more fun due to the extra mobility. It’s a solid and needed power boost. In return, the offense of Raph and Leo were tweaked down, which is another necessary change. It’s a fun army. I like that they all deal with a 12+ on a d20 too.
Balance feels pretty accurate as-is. Both games felt winnable by either side. Wouldn’t change anything besides the minor tweak below.
I’d recommend bumping up Raphael’s points to 180 and taking Mikey down to 160. Raph is slightly better than Mikey with his extra life and range, IMO. And Ninja Fury is about as good as / sometimes better than Cowabunga in practice, IMO.
|