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Old June 2nd, 2022, 03:28 PM
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redstang redstang is offline
 
Join Date: October 22, 2009
Location: USA - MN
Posts: 818
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Re: C3G Filler Design Contest!

He might need to be powered down, but I thought he would be a good low point candidate.


NAME = POLKA-DOT MAN
SECRET IDENTITY = ABNER KRILL

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL/OUTLAW/THIEF/MISFIT
PERSONALITY = OPPORTUNISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 40-60

POLKA-DOT SUIT

Start the game with one black, one green, one red, and one yellow Polka-Dot Marker on this card. As long as there is at least one Polka-Dot Marker on this card, Polka-Dot Man is considered to have the Flying special power.

POLKA-DOT PROJECTILE
At the beginning of Polka-Dot Man's turn, you may remove up to one Polka-Dot Marker from this card and choose a figure within 3 clear sight spaces of Polka-Dot Man. If you remove a:
  • Black Polka-Dot Marker, place the chosen figure on an empty space within 8 clear sight spaces of its original placement;
  • Green Polka-Dot Marker, roll one unblockable attack die against the chosen figure. Instead of attacking this turn, you may roll one additional unblockable attack die;
  • Red Polka-Dot Marker, move the chosen figure one space from its original placement and when attacking that figure this turn, add one automatic skull to whatever is rolled by Polka-Dot Man;
  • Yellow Polka-Dot Marker, for the rest of this player turn, the chosen figure may not roll for any leaving engagement attacks and rolls one less combat die when rolling for Defense.
Figure Modification Instructions
Spoiler Alert!

Last edited by redstang; June 12th, 2022 at 12:38 PM.
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