
January 29th, 2022, 07:44 PM
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Join Date: April 6, 2017
Location: Cazenovia, NY
Posts: 2,305
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Re: The Book of Miek - Initial Playtesting
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Miek
Version tested:
Army Test
Map: Custom Map - Elm Street
Units: 810 pts - Korg, Miek, Meggan, Baron Zemo 170 VS 810 pts - Wrecking Crew, Skrull Infiltrator
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Army Test
Map: City Park
Units: 1000 pts - Captain America 240, Korg, Miek, Meggan, Zombie VS 1000pts - Trinity
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Army Test
Map: Custom Map - Royal Wakadan Forest
Units: 1000 pts - Captain America 240, Korg, Miek, Meggan, Zombie VS 1000 pts - Luke Cage, Songbird, Daredevil 200, Ronin 180, Spider-Man 250
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 200 seems right. Will be better with more Gladiators/Warbound figures. He may also shine in an army with a bit of range to tie down/screen an opponent and get unblockables without doing damage to his buddies.
GENERAL THOUGHTS ON THE TESTED UNIT: Miek is an interesting guy. He was able to do a lot of wounds with Never Stopping, too bad almost half was friendly fire. I found that I didn't attack very often with his normal attack. It seemed like a better idea to attack with someone else and hope to roll unblockables. As I said there is some risk in that as he easily hurts his teammates. It made for some interesting decisions and made we not want to stay adjacent to him even though he was giving and getting a bonus via Warbound. Chemming is a nice power but it didn't have a huge effect in these games. What hurts Miek and his Gladiators is their movement and lack of turn bonding/free movement. The Crime Fighter were able to swarm them pretty fast and take them out. Maybe a playtest with Martian Manhunter or another figure mover(Ms Marvel?) can help get them rolling faster. I think keeping him at 200 and moving to public playtesting should be fine.
Last edited by Ericth74; January 29th, 2022 at 11:03 PM.
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